"Time Folds" - Stan Romanek's Mystery Equations

Author Subject: "Time Folds" - Stan Romanek's Mystery Equations
T12 Posted At 07:47:22 01/03/2004
[Stan Romanek's
Mystery Equations]: Great Stuff, Thanks for pointing this out William!
http://www.rense.com/general46/stan.html

Also See the URL on [Time Folds]:
http://log24.com/log03/1010.htm

I especialy am intriged by "Tesseracts" Very interesting read here!

---T12 of T.A.P.-T.E.N.
http://groups.yahoo.com/group/tapten


The Tesseract
March 2000
http://www.maa.org/editorial/knot/tesseract.html

"Mathematics spans all dimensions" is the theme for the coming Math
Awareness Month 2000. As in the past years, the Math Forum is hosting
a site devoted to the event that opens with a beautiful interactive
poster. The poster highlights dimensions 0, 1, 2, 3, and 4. Probably
in order to keep the work to a manageable amount, creators of the
site have wisely skipped all the fractal dimensions of which we all
are aware nowadays. This of course opens doors to a Zenonean inquiry:
how does one get, say, from 1 to 2 with infinitude of dimensions in-
between? On the other hand, the site gives an inspiring coverage to
the human dimension of mathematics.

A hypercube is a multidimensional analogue of a 3-dimensional cube in
that each coordinate of a point in a hypercube is restricted to the
same 1-dimensional (line) segment. The Tesseract is a 4-dimensional
hypercube. In anticipation of MAM 2000, a remark by A. K. Dewdney
served an additional reason to write about the tesseract. He
wrote, "Dimensions seem to creep in everywhere as HYPERCUBE is
written." Dewdney was referring to matrices (2-dimensional objects)
and vectors (1-dimensional objects) that are part of any modern
computer language. They are also handy in describing and manipulating
multidimensional objects. It's a tribute to these mathematical
notations that they make a CUBE variant of the program virtually
indistinguishable from its HYPERCUBE analogue.

The first applet below serves to demonstrate the inductive
construction of the tesseract. (Links to other related sites are
listed at the bottom of the page.)

Press the Start button to begin the demonstration. The label then
converts to Continue. Keep pressing the Continue button to watch the
successive steps of the construction. When finished, you'll be able
to rotate the tesseract with sliders or by dragging the mouse. (You
may also Skip the demonstration but remember that holding down the
Shift or Control key changes the plane of rotation.)

The applet also shows the cross-section of the tesseract by a
hyperplane given by the equation:

Ax + By + Cz + Dh = E.
(Throughout, the fourth coordinate is denoted by h or H as a reminder
that we deal with a hyperspace.)

The number of vertices doubles with every dimension: the segment has
2 of them, the square 4, the cube 8, and the tesseract has 16. In
general, the n-dimensional hypercube has 2n vertices. Such a
hypercube is built up of (n-1)-, (n-2)-, ..., and 0-dimensional
elements. The inductive construction provides a clue to the formula
[M. Gardner] used to calculate their number: for the hypercube these
appear as the coefficients of the expanded polynomial (2x + 1)n. For
example,

(2x + 1)4 = 16x4 + 32x3 + 24x2 + 8x + 1
which says that, in addition to 16 vertices, the tesseract has 32
edges, 24 squares, and 8 cubes - all in 1 tesseract.

What the applet shows is only a 2-dimensional projection of the
tesseract. (A stereoscopic view is available on the Web.) The
difference of 2 dimensions makes it difficult to depict a 4-
dimensional object on a flat 2-dimensional screen. We try learning by
analogy.

A segment, as a portion of a line (a 1-dimensional space), is bounded
by two points, each a 0-dimensional object. A 2-dimensional square is
bounded by 4 1-dimensional segments. A 3-dimensional cube is bounded
by 6 2-dimensional squares. A 4-dimensional tesseract is bounded by 8
3-dimensional cubes.

In a horizontal plane, a square has an upside and a downside. Only
one is visible when its rotation is confined to the plane. In the 3-
dimensional space both sides are in principle visible. In 3D, a cube
has an inside and an outside. However it is turned in the 3-
dimensional space, only its outside is visible, the inside remains
hidden. In 4D, a cube can be turned inside out by rotating around one
of its 2-dimensional faces. That's right. In 2D, we can only rotate a
shape around a point. In 3D, we can also rotate around a 1-
dimensional axis - for example, an edge in the case of a cube. In 4D,
a shape can be rotated around a plane. (In the above applet one can
clearly observe the phenomenon by fixing the location of the origin.)
It must be understood that in 4D a 3-dimensional cube has neither
inside nor outside. All points of a cube are as much exposed in 4D as
are the points of a square in 3D. (This is what makes a prospect of
4D-travel so unpleasant. It also follows from the above that 4D-
travel is extremely dangerous. Back in 3D, a traveller may find
himself in a state of excessive introversion.)

Vacuously, in a square there is only 1 square that contains a given
edge. In a cube, every edge is shared by 2 squares. In a tesseract, 3
squares meet at every edge. Taken pairwise, squares through the same
edge define three cubes. Detecting the three cubes seems akin to
shifting a view point when observing the Necker cube.


I found this observation useful when playing with the applet below.
What is it about? Travelling in 4D may have a milder effect on a 3D
body than turning it inside out. It may only change its orientation.
For example, a left-hand glove sucked into 4D may on return fit the
right hand instead. (Future 4D travel guides are bound to offer an
advice to the effect that gloves and shoes should always be carried
in pairs.)

In the applet below, two repers - a pair of perpendicular segments -
are randomly placed on one of 24 squares of the tesseract. One reper
remains on that square for the duration of the experiment. The other
reper can be moved to any of the 8 squares that have a common edge
with the current one. (Obviously, there are 8 candidate squares,
right?) The reper moves without rotation: if the two squares (the
from-square and the to-square) were placed on the same plane, the
reper would just glide from one to the other. The task is to take the
moving reper on a ride at the end of which, back at the original
square, the two repers will have different orientations.

The tesseract is the set of points

{(x,y,z,h): 0 x 1, 0 y 1, 0 z 1, 0 h 1}.
Its boundary cubes are defined by fixing value of one of the
coordinates to either 0 or 1. This is why there are 8 of them. Each
of the 24 squares is defined by fixing values of any two coordinates.
There are 6 possible pairs and 4 possible values (00, 01, 10, 11) for
each. Every square is assigned a 4 symbol name. X01H, for example,
denotes the square for which y = 0 and z = 1.

Note that any chain of squares that solves the problem forms a Möbius
strip. After many attempts I discovered the shortest one. To say how
short it is is to give the solution away because it is so short it
actually carries a proof that it is the shortest. I was very
pleasantly surprised when I realized how simple it is. The solution
is hinted to somewhere on this page. I can offer another hint:
experience with toy engines and railways may prove handy.

Isn't this a good example of how mathematics adds a dimension to
one's life?

References
T.F. Banchoff, Beyond the Third dimension, Scientific American
Library, 1996
A.K. Dewdney, The Armchair Universe, W.H. Freeman & Co, 1988
M. Gardner, Mathematical Carnival, Vintage Books, 1977
I. Stewart, Concepts of Modern Mathematics, Dover, 1995
On the Web
Tesseract, Eric's World of Mathematics
The Tesseract (or Hypercube), A guided demonstration, Geometry
Center, University of Minnesota
The Tesseract, A look into 4-dimensional space, Harry J. Smith
Math Expands, The Math Forum
Math Expands: Madeleine L'Engle, The Math Forum
Stereoscopic Animated Hypercube by Mark Newbold

Alex Bogomolny has started and still maintains a popular Web site
Interactive Mathematics Miscellany and Puzzles to which he brought
more than 10 years of college instruction and, at least as much,
programming experience. He holds M.S. degree in Mathematics from the
Moscow State University and Ph.D. in Applied Mathematics from the
Hebrew University of Jerusalem. He can be reached at alexb@cut-the-
knot.com

Copyright © 1996-2000 Alexander Bogomolny








Bruce Holroyd Re: (Currently 0 replies)
Posted At 23:52:06 01/03/2004

Did someone mention...'magic?'
ADY Re: (Currently 0 replies)
Posted At 14:58:45 01/04/2004

Yeah. But this ain't!!!

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